Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea’s pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons. They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.
Marauders are Disciples of War who become Warriors when they reach level 30. Wielding two-handed great axes, warriors focus on channeling their inner rage and inner beast to power their attacks and keep their enemy focused on them, allowing their allies to deal damage without having to worry about taking the heavy hits. Warriors, like paladins and other tanking classes, have several mitigation and survival abilities that allow them to shrug off heavy hits.
Starting City: Limsa Lominsa
Guild Leader: Wrynzoen
Primary Weapon: Greataxe
Armor Type: Of Fending
Warriors rely frequently on their ability to mitigate incoming damage and their ability to escape it altogether by not standing in the fire. They can also provide some small shielding and healing boosts for groups when a large wave of damage is expected to hit. They also rely on their ability to keep the enemy focused on them to ensure that their allies survive the encounter. When working with other tanks, warriors will need to make use of their ability to Shirk to their partner tanks in order to drop threat. They can also use the Provoke ability when it is necessary to take the enemy’s attention off their partner and onto themselves.
Stat priorities for Warriors are Critical Hit, Skill Speed to a comfortable level, Determination, and then Tenacity