Adepts of the art of arcanum derive their might from symbols of power born of geometric techniques hailing from across the southern seas. Held within occult grimoires, these symbols lend shape to the arcanist’s aether, thereby allowing him to produce myriad powerful spells.
Using the selfsame symbols to unlock the latent power contained within gemstones, arcanists are also able to summon forth the familiar known as Carbuncle to carry out their bidding.
Arcanists are Disciples of Magic who can choose to become either healers or damage dealers when they reach level 30 and can pick a specialization. At this point, arcanists are the only ones who can level two classes simultaneously getting either Summoner or Scholar for free alongside the other.
Starting City: Limsa Lominsa
Guild Leader: Thubrgeim
Primary Weapon: Grimoire/Codex
Armor Type: Of Healing (Scholar)/Of Casting (Summoner)
Arcanists also rely heavily on their summoned pets — carbuncles at the lower levels, faeries for scholars, and egi for summoners. Working alongside these pets to weave their spells and skills to the best outcome, arcanists are able and deft damage dealers and healers who can switch between the roles easily and quickly so long as they have bothered to get the gear for each role.
Stat priorities for Scholars depend heavily on Piety to give them better MP recovery while Summoners will want to gear and meld for Critical Hit, Direct Hit/Determination, and then Spell Speed.